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gAmes for heaLth InnoVations cEntre (ALIVE)

​​In recent years, global health innovators have begun to consider the huge potential of using serious games, defined as applications with serious purposes developed using entertainment-driven computer game technologies, to address medical problems. In healthcare, games can be used to motivate patients to take greater care of their health by making the process fun. For example, they can bring about lifestyle changes such as making healthier diet choices, taking medication on time, and exercising more.

The gAmes for heaLthInnoVationscEntre (ALIVE) is a collaboration between LKCMedicine and its primary healthcare partner - the National Healthcare Group (NHG). It brings together healthcare providers, academic institutions and industry partners with supporting government agencies and community resources for the scientific validation, research and implementation of healthcare serious games initiatives for better healthcare outcomes.

In addition to evaluating grant calls, ALIVE aims to become the leading testing and validation centre in Asia for the emerging field of Games for Health, establishing standards and best practices for industry through innovative multidisciplinary collaborative research, knowledge transfer and multinational networking. It is also building a local talent pool of serious game developers to help establish Singapore as a hub for healthcare games.​

2019 Awarded Projects 

A Gamified Emotional Bias Modification Intervention for Children with Attention Deficit Hyperactivity Disorder (ADHD).
Interactive Conversational Game-based Therapy Program Targeting Patients with Aphasia
Antibiotic SteWARdS

2018 Awarded Projects

​Innovative delivery of a home-based rehabilitation for early Parkinson’s disease – A feasibility study of a technology assisted & digitalised healthcare approach
Gamification of Research methodology course for Enhanced Efficacy (GREE)
Using a gamification learning approach to improve nurses’ knowledge and skills in managing code blue situations
Gamified m-health bias modification intervention for substance use disorders
Innovative mobile-based serious game application to improve technical and cooperative skills in minimally invasive surgeries
GoActive: Redesigning Rehabilitation and Integration of Health Behaviours for Chronic Pain Management the clinic consult
Serious Games Grant

To promote collaborative research in serious games to help improve healthcare for the local and/or Asian population. All areas related to serious games that can demonstrate high potential in improving population health and providing patient-centric care are welcomed, as well as to bolster the following: 

  1. Healthcare education: including pre-professional medical education initiatives and enhancement to different healthcare disciplines (eg. medical, allied health, nursing, etc.), professional education in hospital or healthcare settings and clients (patients, caregivers, community individuals) educational initiatives in any suitable environment
  2. Productivity: including improved care efficiency,optimisation of healthcare resources, effective manpower management and leaner hospital processes
  3. Clinical outcomes: including value-adding to patient satisfaction in healthcare institutions, positive motivation and enhancing diagnostic capabilities/therapeutics to achieve better healthcare outcomes
Click here to refer to the information sheet about the grant.


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